donderdag 24 juni 2010
Also this means switching from blogspot to wordpress so there's new stuff to learn again, argh. On the bright side. He has given me very little options in the order of customizing the blog so when it comes to editing the blog all I have to do is pass on my wishes, good stuff!
Anyways this is the last post here, off to "When Elekks Fly"! Which does sound a lot better then "Blogsnorts" to if you ask me.
maandag 7 juni 2010
I play on both sides of Argent Dawn and there's quite some namecalling going on against the inhabitants of another realm in our battlegroup especially Crushridge. Crushridge basicly is completely populated with italians and seemingly the italians are too small a minority to be given their own servers like the germans, french, spaniards and russians. Since the introduction of the "Dungeon Finder" tool we can be teamed with any of the (labelled) english speaking realms. And most crushridgers don't speak english and everybody's yapping they can't communicate with them. Also the other major complaint is that they're all M&S.
From my not-so-humble point of view:
1) They don't speak english
I say "So fucking what!". Every single heroic I join I start with either a "Hello", "'elo", "Morning" or whatever variant and mostly I get about one reply in partychat. That makes for 2 (two) words. Now every now and then, lets say once each dungeon run for the sake of argument, somebody dies and there's the inevitable "ress plz", followed by a "thx" after the resurrection is completed. Putting the total words spoken at 5 (five). Then there's the end of the dungeon, mostly a few persons leave almost instantly when the last spoils are divided, some even before that and on average one person says something in the order of "thx, bye" before leaving the group. Before I even have the chance to type something, the group has already completely dissolved, leaving the total amount of words spoken by the entire party, during the entire run, at 7 (seven)!'For me, that's a pretty accurate number for the average dungeonrun I am in. And does it matter that the Crushridgians don't know those few, of which some merely corteous, some utterly redundant, words? No, it doesn't matter at all!
2) M&S (Morons & Slackers)
Basicly the slackers don't even end up on my ignore list, I'm even quite lenient about putting the morons in there. So mostly my ignorelist is filled up with the asshats and idiots you meet during your time in crossrealmdungeoning. Gunho's ignorelist gets cleaned up every now and then and there's nobody on there at the moment since he's frostemblemcapped and therefor doesn't need to do the daily dungeon anymore.
Steamy on the other hand, is about 157 emblems away from having all the stuff he wants from those emblems and will do anything to get them quicker! Including the daily dungeon. Also note that I jumped in heroics as a tank the moment I hit 80, uncrittable, not-to-great hit, non-existant expertise and about 22k health, so I mostly got more aggro from my partymembers then the instance's mobs. And here's the never cleaned up list with my ignores:
Argent Dawn - 12
Burning Legion - 6
Chrushridge - 5
Daggerspine - 1
Deathwing - 7
Dunemual - 4
Dragonmaw - 2
Now since I also do my pug-raiding on the Argent Dawn I'm pretty sure half of those ignores came from pugraids, so about six of those came from running the dungeons. There's nobody in there that spammed crap in trade or general, I got a second tab in my chatframe which holds all general and trade "conversations" which I check every now and then, but not so often that it causes me to lose sanity. And that leaves me with these numbers:
Argent Dawn - 6
Burning Legion - 6
Chrushridge - 5
Daggerspine - 1
Deathwing - 7
Dunemual - 4
Dragonmaw - 2
In my experience, Crushridge isn't the worst realm, it's Dragonmaw, followed closely by Burning legion and... what, our beloved Argent Dawn! Crushridge doesn't even get a medal it only reaches fourth place on my personal asshat & idiotlist. Followed by Dunemaul with a shoddy four ignores and Dragonmaw and Daggerspine are hardly on the charts!
Myself I really don't care what realm you come from when you're in the same group as I am. And I think that all the M&S or A&I don't care alot about realm boundaries either, there's good and bad people everywhere. And during my heroic tankingcareer it seems they have had a hard time finding the Dragonmaw and Daggerspine realms to infect with their ignorance. Crushridge has its share, but more or less then others? Not in my experience.
Next stop, Goldsellers!
Everybody hates them, nobody likes them, Blizzard repeatedly keeps banning them and you know what? They keep coming back! Now, why do they keep coming back? For profit ofcourse, what else? Selling virtual cash for real cash is the business they're in and seemingly there is a market for it.
Steamy has made his own Boots of Kingly Upheaval and Pillars of Might. Together, combined with buying the plans, that boils down to 15 Primordial Saronites. The current marketvalue of those on Argent Dawn would be about 12k gold and at the beginning of the Icecrown Citadel era about 30k gold. Now that kind of money takes either a shitload of dailies, farming or "playing" the AH, as it's often called in a way to make it sound fun.
Personally I frigging hate them all. For starters, daily quests are not quests, they're chores! They're not hard, they're not exciting and it's the same stuff over and over again.
Second, farming. Pick a certain item or mob and keep on killing/gathering till you've accumulated enough resources to make it worthwile. Is is hard? Probably not. Exciting? highly doubtfull.
Last but not least, "Playing" the AH. Buy low, sell high. It's like the New York Stock Exchange. Once again, enjoyment is in the eye of the beholder and my eyes certainly don't see it that way. Sniffing through all the crap on the AH looking for a profit, no thanks!
And here come the goldsellers, even a no-spamming, wellknown, rather respectable one might say, and expensive like IGE offers 15k gold for about 34 Euros. Think up a timeframe it would take an average person to get 15k gold. Now compare it to the time they have to work to gather 34 euros. Finally compare the effort put in adjusting the personal budget to accomodate those 34 euros, to spending those hours ingame gathering 15k gold.
"Time is money, friend" and I certainly don't hold it against anyone if they spend some real money on digital gold.
On a final note; screw ranting, playing the devils advocate is much more fun! :D
vrijdag 14 mei 2010
Arkham Horror is a boardgame set in H.P. Lovecraft's Cthulhu Mythos. The town of Arkham is in pretty big trouble. An old evil is awakening and only a handfull of investigators have any clue to what's going on and have to stop the evil from awakening and taking over.
As you see it takes up a lot of room and your average dinner table can host a 4-player game, but anything above that and you'll have to get creative with the available playing area.
In short, it's a PvE game where the investigators try to save the city by closing gates and killing off the monsters that spawn from gates and elsewhere around the city, think "Violet hold".
I find it has quite some similarities with running a dungeon in WoW. The PvE and objective part I've already covered.
The investigators the players play all have their own statistics, equipment and special abilities. There is both health and sanity to keep track off so they have quite alot of things with WoW characters in common.
Also when we play Arkham Horror we tend to have some roles which me more or less take or are given to. Not the classical tank, healer and dps roles but still. For example this time my photographer got his hands on both a tommygun and a "Sword of Glory". Even without theorycrafting you can probably guess this means he puts up quite a fight.
Gowron's gravedigger pretty quickly became the local deputy allowing him to portal all over Arkham which made him a good troubleshooter. Having a pair of shotguns to hand out to our other two friends who were a waitress and a scientist didn't do any harm either.
About three hours into the game where I spend most my time streetsweeping, Gowron troubleshooting and our other friends actually progressing the game, we had not made too big of a mess and managed to close and seal of enough gates to prevent Nyarlathotep from awakening and we won the game. The whole experience is like a relaxed guildrun to a dungeon. No strangers speaking a language you don't understand, no "gogogooo" yelling and you're not getting votekicked the moment you go AFK for a minute when someone's fighting, especially since you're quite likely to bring more beers with you when you return.
It's a great eveningfiller and even tough it's a different setting and medium then WoW the basics are the same, having some fun with your friends!
woensdag 12 mei 2010
I deceided to take the unspoken advice and bring the supplies to the Crossroads by land instead of by air. It has been too long since I enjoyed the atmosphere of this land, our pearl hidden in the middle of Kalimdor.
Before long I find the rolling green plains of Mulgore making way for the goldbrown savannah of the barrens as I wander into "Camp T" as it is often referred to. I hold a moment as I reach the T-intersection just outside the camp. The small totem giving directions, that's the way I found out where's what in Azeroth as a young Tauren. "Time for the last bit of this journey" as I turn north, towards the Crossroads.
As I start moving a fresh breeze of barren winds hits me simultaneously as a pack of gazelle cross the road. I vividly remember the first time I walked over these stones, it felt as a rite of ascenscion, leaving the safety of Mulgore behind.
I like it here. Even tough the Barrens has more then its share of problems, like for instance the quillboars of Bramblescar on my right, it's a place where many a horde learned his or her ways.
When I cross the bridge meaning the end of the Southern Gold Road I see that life still thrives in this savannah. Plainstriders are everywhere and even more so, raptors!
In the distance the treetops of the Stagnant Oasis become visible. While looking like a safe haven from afar, when examined up close the Barren's oasis tend to be crawling with Kolkar.
On my left, more trees become visible, this time from the Lushwater Oasis where the Labyrinth known as the Wailing Caverns is formed in a maze of caverns in the mountain.
As the walk goes on I can see the tower of the crossroads appear in the distance and a nostlagic smile appears on my face. A few steps more and I see the guardtower appear. It's home to Darsok who send me off to deal with the harpy epidemic.
Entering the crossroads I make my way to the inn as once again my eyes fall upon the directional totem and the pointer east says "Ratchet". Along the road to Ratchet Humar the Pridelord, a pristine black lion rules the savannah.
Ratchet itself is a small porttown where the goblins mostly do their own business, tinkering with mad engineering devices and extorting the visistors from their money. What mostly bugs them are nearby pirates and anyone looking for a white feet with the local merchants should not be shy to take a few yarr-yelling seabooters down.
Even tough the life of a pirate usually ends pretty grim, they seem to have no issue finding new recruits, Then again neither do the goblins have trouble finding mercs so it balances out pretty well.
Slightly off the coast lies Fray Island. Being a warrior I went there on a trial, or an "affray" as they call it. It's an interesting test for a warrior and you learn there that sometimes the best defence is a good offense.
The second time I set foot there was during a fishing extravaganza, it's also a great place to fish in peace and quiet with the exception of arms clattering every now and then when a warrior stops by.
A bit more south from the pirates is the only human foothold in the Northern Barrens, Northwatch Hold. I once assisted in the escape of a prisoner of theirs, Gilthares Firebough. What I recall mostly is their strong defence and tenacity. Even tough they are considered the enemy, as a warrior they earned my respect.
I blink when I realize I've been staring at the directional totem for the last few minutes while my mind's been drifting off. Time to hand in these supplies and call it a day.
This little story is part of Disciplinary Action's 11th Hour Challenge.
dinsdag 11 mei 2010
And it went allright, a few deaths on the big nasty skeletons since we had no rogue to deactivate the traps but furtherly the lower spire got oneshotted. After that there was one valkyr that took like 6 minutes but that was because of the obnoxious amount of healers he duplicated. All plaguewingtrash including the puppies oneshotted, same as rot and fester who were the objective for the quest.
Next stop, Valithria, same story. After that we went to see the Blood Prince Council. Two wipes there, one with kinetic bombs falling, the other with the spriest tanking Keleseth dying. And a good dose of empowered shopck vortex all around aswell.
And then we stopped. With the raid being a last-minute tuesday raid people didn't expect to be in there so long and kill so much so many had to go.
With the unexpected but certainly welcomed boost to my frosties collection I had enough for the Gauntlets of the Kraken. Which are a pretty nice upgrade from my T9-232 freebies :)
Unbuffed health went past the 40k mark and armor went past the 30k mark, good stuff.
Also the Ashen Verdict reputation got a nice boost to 9168/12000. Plans: Pillars of Might here I come! I've been walking around with the required materials for a few weeks but i'll be damned if I let someone else craft them!
Crafting, emblems and reputation seem to be the only way I can get upgrades anyways. 28 ICC bosses and not one drop to show for it. The allmighty RNGgod must hate me for some reason. And it's not the first time, Lady Deathwhisper took 16 kills on for my hunter's pretty pants to drop and even before that when gearing up it took me 41 runs to heroic FoS to finally pick up the Needle-Encrusted Scorpion. The fact that the RNGgod has its influence in "/roll" aswell doesn't help very much either!
Lootwhine over, you can go now.
maandag 3 mei 2010
On the alliance side there's my dwarf hunter Gunho, who's time in Azeroth is mostly spend in ICC25, logging on shortly before and logging off shortly after the raid.
But most time spent currently is on the horde side where my cow tonk Steamynose does as he feels like in the guild [Single Abstract Noun]. But since you're reading this you probably already knew that.
As for the future (read: Cataclysm), who knows! But the most appealing race/class combinations to me are:
- Forsaken Hunter
- Troll Druid
- Dwarven Enhancement Shaman
- Tauren Holy Paladin
- Tauren Shadow Priest
Most likely i'll start with the #1 on the list especially with the changes hunters get, and I like them. To elaborate on that, Gunho has levelled from 1-80 using nothing but self-made engineering guns. And it never really felt quite magical shooting whatever I came across with my tinkered guns and ammo. "Whadda ya mean mana, it's called GUNPOWDER!". So i'm rather curious on how the levelling will go with focus instead of mana.
Enough ramblings for now, time see if I can customise this blog a bit.